New to the Dark Eldar
Firstly you have to decide whether you want to play a shooting army or assault army.
The key to both of these types of armies are Raider squads. They are fast, have a decent firepower (with splinter canon, blaster and either a dark lance or disintegrator on the raider) and they can be good support in an assault.
In an assault army, you will usually find incubi (on a raider), wyches, warp beasts and a Talos or two. A ravager is always good for taking out tanks. If the army contains slow moving units, like the talos then it is a good idea to take a webway portal.
In a shooting army, you will find lots of Raiders and a couple of Ravagers. All warrior and raider squads take the maximum amount of upgraded weapons possible.
The tactics on this page are mainly for an assault army, but can work equally well with a shooting based army.
Strike FAST! Strike FIRST! Strike HARD!
Strike FAST: The Dark Eldar are the fastest army in
the known 40K Universe. Only one other army can come close, and that is the misguided
fools of the Craftworld Eldar. The Dark Eldar’s speed is their greatest asset. They are
able to get to grips with the enemy very fast. They use their speed to avoid the enemy’s
shock assault troops and attack where the enemy is weak with their own assault troops.
With such great speed, they are able to redeploy their troops once on the battlefield. This
makes the enemy become confused and vulnerable, allowing them to win the battle.
The Dark Eldar need to use Raiders a lot. Anything that is going to fight should be able to
travel long distances in one turn, and they can't rely on fleet of foot all the time. They
attack where and when they want. Then fall back, not letting the enemy even have a chance
of striking.
Strike FIRST: The Dark Eldar are fast but fragile, they need
to strike first, otherwise they will get chopped to bits. Their high initiative means that
this will not be a problem most of the time. Beware of troops in bunkers and cover. Taking
Plasma Grenades is a must if there is a lot of cover on the battlefield.
Strike HARD: When the Dark Eldar attack they should overwhelm their
enemy. Attacking with everything they have against one part of their force, usually the
weakest part, will bring the enemy down quickly and easily. Overkill is not such a bad thing, the Dark Eldar like unfair battles where the enemy has no chance.
Unit Overview
- HQ
- Archon: Every Archon must have a Shadow Field, it will save their life on more than one occasion. An Agoniser is
the most useful weapon available to the Archon (wounding on 4+, no armour saves). Combat Drugs are ok but only 2
options are of any use to you (+1 attack, Re-roll any misses in close combat).
Get Plasma Grenades so that you will always strike first when attacking into cover.
- Drachon: Same tips as Archon, only that it's good for smaller
battles and basically the same as an Archon when given Combat Drugs.
- Haemonculus: The unique weapons are alright, but the
Haemonculus will die quick in combat if not supported by another unit.
- Incubi: Get as many Incubi as you can, stick them in a raider
with your Archon and they are unstoppable. Assault weapons are useless as they will
be in combat most of the time.
- Elites
- Grotesques: Use these ‘men’ to hold the middle of the
battlefield or use them as shields and walk them up in front of the Talos.
- Mandrakes: Useful for adding support in combat and slowing
the enemy’s advance or attack. Use them to sneak around enemy units to gain advantage
of the cross-fire rule. Also handy for claiming table quarters.
- Wyches: They're good in combat so stick them on a raider and
send them along with your Archon and Incubi. They don’t have much armour so they
will die quick. They need to be used in numbers to really do any real damage. Give
the unit Haywire Grenades and use them as a tank buster squad.
- Warp Beasts: Use them in a second wave attack (finish up the leftovers) or to fill any
gaps in the main attack. Also good for taking out isolated units.
- Troops
- Warrior Squad: Use them to give supporting fire and to hold up
the middle to stop being surrounded/flanked.
- Raider Squad: They fill any gaps in the attack or defence,
and add their numbers to combat. Use them to complete mission objectives. They make
good shields for your more important troops.
- Fast Attack
- Reaver Jetbike Squad: Attack with the Archon and his Incubi,
or against isolated squads. They can be used as shields for your raiders. Their speed
means that they can also be used to takeout heavy weapons squads and tanks quickly.
- Hellions: Use them in a second wave attack or against isolated
squads. They can also be used as a shield for Scourge and other fast moving troops.
- Heavy Support
- Scourge: Use them with all Splinter Cannons as an anti-personal
squad or with all Dark Lances as an anti-tank squad.
- Ravagers: Makes a good Tank Hunter or with Disintegrators is
good for taking out Space Marines and giving support fire.
- Talos: Holds the middle of the battlefield. Slow advance with
Grotesques and Warriors to help the Archon and his Incubi finish the enemy off. A bit slow, more useful in a portal army.
Hints & Tips
Below are some general hints and tips that you might find helpful.
You need to think carefully about what you are doing
Think about how your opponent might react to a situation and counter their reaction
Put the pressure on them and they will probable make mistakes
Concentrate on your battle plan, don't change half way through the game
Use Surprise attacks - don’t let them know where you will attack
Think about what will happen to your troops after the combat is over - you might want to get them back on the Raider
Don’t attack assault troops unless you are sure you will win
It is better to charge than to be charged - even if you know you will lose
Don’t attack head on straight up the middle, sneak through the terrain and down the sides
Take out bits of the enemy at a time, try to separate the enemies units from the rest of the army
Remember that you don’t always have to kill the enemy to win, concentrate on mission objectives
Try firing your weapons on the move, its harder for them to hit a moving target
Think about pulling back while ahead if the battle is getting too dangerous
Move around a lot and your opponent might not know what to do and end up doing nothing (esp. against newbies)
Hide the Raider after you drop the unit off, so it will then be able to pick the unit up again later
Don't be predictable, change your tactics from time to time
For some reason your Archon and Incubi seem to attract a lot of gunfire. : ) If your opponents don't have anything to shoot at, then what are they going to do.
Scenario Strategies
- Standard Missions
- Cleanse Mission: Don’t let them gain control of the battlefield, use your Raiders
and fleet of foot troops to claim table quarters. Hide behind the terrain and don’t let
them attack you, you attack them under your conditions.
- Night Fight Mission: Same as the Cleanse mission but use the limited sight
to your advantage.
- Patrol Mission: Try and take out each unit as it comes onto the battlefield.
Fall back if there are too many enemy units.
- Recon Mission: Don’t let them advance and stay in their
deployment zone.
- Rescue Mission: Scout out the objective fast and keep it
defended and away from the enemy.
- Slave Raid: Attack fast and attack weak units, then get off table in turn 4 or 5.
Don’t let them keep you on the table.
- Battles
- Take and Hold Mission: Swarm the enemy and take hold of the
objective early, attack reserves as they come onto the battlefield.
- Meat Grinder Mission: An all out attack on several of the
enemies units at a time. Send weakened troop units on suicide missions to get them
back at full strength. Sustained attack doesn’t mean that all your units can go on suicide
missions.
- Bunker Assault Mission: Get around the back of the bunkers and
concentrate attacks on one bunker at a time.
- Raids
- Sabotage Mission: Use fleet of foot and fast moving troops.
Keep your Raiders in reserve until the alarm is raised. Or you could rush in early with your Raider and blow it up.
- Ambush Mission: Attack the front of the column fast, don’t
let anything get past you. Think about if you really need to chase a unit if one gets past you.
- Strongpoint Attack Mission: Avoid obstacles and sentries,
attack the bunkers one at a time. Keep Raiders in reserve and attack from one side. Near
the end of the game, think about attacking all the bunkers to stop them getting the points for them.
- Breakthrough
- Rearguard Mission: Make the first wave attack large and strong.
- Breakout Mission: All your units should escape through the weakest area in
the enemies defence. Hold up the enemy’s fast moving units with some of your more expendable units.
- Blitz Mission: Attack down the sides of the battlefield. Use your Raiders
and attack from behind or fly over and hide behind terrain in the second line.
Battle Plan
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Flank Attack - Send all your fast units down the weakest flank and use your slower units to hold the middle so you won't get surrounded or flanked yourself. |
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Redeploy - In your first turn move your Raiders to the other side of the battlefield, then attack down the flank. |
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2 Wave Attack - Attack with all your fast moving troops first, then your slower units follow behind. |
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Trick Attack - Go down one flank, then fly over their troops and attack from the other more vulnerable side. They won't be able to do anything but complain. |
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2 Flank Attack - Go down both flanks and attack from the sides. |
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Surround - Attack from all sides. Use Mandrakes and Scourge to attack from behind, or you could open a Webway portal behind them and bring your troops through that. |
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Suicide - Rush into the middle of the enemy with everthing you have and hope for the best. Open a Webway Portal and bring in a couple of Talos and then the enemy is in deep trouble. |
The key to using a portal army is to setup the webway portal as close to the enemy as possible or behind cover. Then on come your assualt troops overwhelming your oppent.
Take at least one talos, depending on what army you are playing against. Incubi are also good. Take plenty of Wyhces (warp beasts) and Warriors. It's usually good to start with a Raider or Warrior squad on first. Shield the model/unit that has the Webway portal. You might even want to take two Webway portal so that at least you will have one that survives. Another advantage to having two Webway portals is that you could have rules for moving through them once you have already come on.
Not all the information here is my original work. I have collected information from various
places (White Dwarf, Commorragh mailing list, etc). Some credit is given to them for their
hard work.